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9 July 2003
Rinzen: The View From Within Here
ARTIST PROFILE: Rinzen are a collective of digital designers who apply their magical visions to print, web, illustration, animation and music.
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5 June 2003
Tim Plaisted's Surface Browser
Brisbane digital media artist and programmer, Tim Plaisted has developed a new way of seeing and thinking about images on the internet and has recently been invited to create a work for the NESTA organsiation in the United Kingdom.
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5 June 2003
Welcome to the World of Bioart
Consider the appeal of an extra ear, a pig that can fly, or a meal of steak from a beast that has not died and not been harmed. These are futures proposed by Perth based bioartists, Tissue Culture and Art Project (TC&A).
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2 April 2003
2D Animation for music video
Freya Lombardo takes a look at the world of 2d animation for music. Thread studios in Sydney have made the film clips for Silverchair, Salmonella Dub and Pnau...
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2 April 2003
Animators torture virtual chickens.
Freya Lombardo talks to Tim Costello and James Robison who enjoy doing unspeakable things to baby chickens.
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2 April 2003
Burnout: street + art + game
Take a look at how the testo-world of burnouts got into bed with game programmers, to create Burnout 2001.
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2 April 2003
Computer generated film scenes
Amber Naismith, as a visual effects producer at Animal Logic, organises the process for the computer generated scenes that sit around and between the 'real life' shots in films like Moulin Rouge, Lord of The Rings and Garage Days.
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2 April 2003
Film Effects with Animal Logic.
Delve into the world of visual effects. Films like Moulin Rouge, Garage Days and The Matrix have all used a range of visual effects produced by the Australian digital production house 'Animal Logic'.
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2 April 2003
Making the Moulin Rouge green fairy sequence
Visual Effects Designer Grant Freckelton explains the process of deciding how the visual effects will look, and how those creative decisions are brought to the screen.
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2 April 2003
Salmonella Dub's clip for 'Problems'
Steven Scott and James Littlemore from Thread talk about the path from ideas at the pub to a video clip playing at 2am on Rage.
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2 April 2003
Techno-jargon
Techno-jargon - for some people it is the curse of the digital age. If you're jargon challenged you might find some relief here:
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27 March 2003
Kelman to the Rescue
Discover how a pc game evolves from scribbles on paper, to being a contender for international awards.
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2 December 2002
Breaking New Ground in Beijing: MAAP 2002
Chinese, Australian and other new media artists have taken part in a groundbreaking exhibition in Beijing. It's the first time Brisbane-based MAAP has held its annual new media art festival outside Australia.
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8 July 2002
Patricia Piccinini - Fleshy Creatures
If you’re familiar with her videos, digital photos and sculptures, you’ll know that Patricia Piccinnini specialises in creating strange super-real life forms. Her ongoing fascination with the possibilities of biotechnology has now produced this ‘Still Life with Stem Cells’ installation, exhibited at the Sydney Biennale 2002.
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1 February 2002
This is My World
Artist Martine Corompt creates digital characters who refuse to remain two-dimensional. Her latest creation 'Leanne' is a digitally-generated pop star fronting an all-girl band as synthetic as herself.
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18 December 2001
Super Toilet
Radio National Arts Today's Elisa Berg interviews the doyen of the dump, Ian Haig. Haig has made a name for himself as one of Australia's foremost media artists both at home and abroad.
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29 August 2001
Round Trip Ticket
The Space assigned Shiralee Saul to jump on board the Art Gallery of New South Wales' exhibition, 'Space Odysseys: Sensation & Immersion', and see where the journey took her...
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1 February 2001
Tsunehisa Kimura
When digital technology allows us to conceal the joins, the world is frightening place through the eyes of one of Japan's most prolific and apocalyptic artists.
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